//=============================================================================
// Papri Nade Splat
//=============================================================================
class PapriNadeSplat expands Scorch;

#exec TEXTURE IMPORT NAME=plumsplat FILE=Textures/plume-splattt.pcx LODSET=2

simulated function AttachToSurface()
{
	bAttached = AttachDecal(100, vect(0,0,1)) != None;
}

defaultproperties
{
	Texture=texture'plumsplat'
}
